What equipment to install on AMX SDS. AMX CDC: the essence of French cardboard and firepower. Tactics for playing on AMX Chasseur de chars

19-02-2015, 17:50

Good day and welcome to the site! Today we will talk about the favorite premium tank of extras and just a wonderful vehicle, the French medium tank of the eighth level - this AMX CDC guide.

The full name of this creation of French engineers looks like AMX Chasseur de chars, which translated into Russian means “Tank Destroyer.” In fact, the French knew what to call their equipment, because in our game too AMX CDC WoT It lives up to its name. The car is really comfortable and strong, but to play it, you need to clearly understand the parameters and tactics.

Performance characteristics of AMX Chasseur de chars

As in most other cases, we will start with the fact that the Frenchman has a standard margin of safety by the standards of his classmates, but what is much more pleasant is that AMX Chasseur de chars review in the database is equal to 390 meters, which gives you a lot of advantages when minimum investment strength

The main disadvantage of this unit and the reason why it is quite difficult to play on it is its survivability. It is clear from the performance characteristics and speed of the model that AMX CDC characteristics the reservations are incredibly weak. With a lucky combination of circumstances, a ricochet can only be caught by the gun's mask; otherwise, we can easily be penetrated into any projection, and most land mines enter with full damage.

The lack of reservation is aggravated by the large dimensions of the vehicle. AMX CDC tank not only quite tall, but also very long, so it’s easy to spot it even when stationary and even easier to hit, at the same time you won’t always be able to hide completely.

But the coin has a bright side, it is expressed in excellent driving performance. The point is that French medium tank AMX CDC World of Tanks has a high maximum speed, amazing dynamics and remarkable maneuverability, which makes it very nimble and dynamic.

gun

In our case, things are going quite well with the weapons, and if we remember that the vehicle in our hands is premium, then the gun can be called excellent, but let’s be consistent.

So, have AMX CDC gun has standard and not very high one-time damage, but a good rate of fire, so without equipment and perks you can deal almost 2000 damage per minute, the result is decent.

Penetration in our case is very good, because even with an armor-piercing projectile WoT AMX Chasseur de chars can penetrate tenth levels, of course, targeting vulnerable areas. This advantage gives us the opportunity to farm silver perfectly, but for a comfortable game it still doesn’t hurt to have some gold with us, for example, if you need to pull out a fight or just play comfortably.

In terms of accuracy, AMX CDC tank is also good, as it has a comfortable dispersion indicator and fairly fast convergence. Here we are slightly let down by stabilization, but with proper skill it will not interfere with you too much.

Moreover, we had excellent vertical aiming angles at our disposal, since our own gun AMX CDC World of Tanks can be lowered by 10 degrees, due to which the game depending on the terrain will bring you only joy.

Advantages and disadvantages

As mentioned earlier, the car in our hands is strong, but realizing its potential is not so easy for a number of reasons. But in order for you to feel more confident in battle, you need to know these reasons, so now we will highlight the main strong and weak sides AMX CDC WoT, breaking them down point by point.
Pros:
Long viewing range;
Excellent mobility (maximum speed, dynamics, maneuverability);
Decent rate of fire and damage per minute;
High performance penetration (for premium tank);
Comfortable accuracy (spread and convergence);
Good vertical aiming angles.
Minuses:
Large dimensions of the tank;
Very bad booking;
No preferential level of battles;
Mediocre stabilization;
Frequent crits of ammunition and crew members.

Equipment for AMX Chasseur de chars

Purchase and installation additional modules It is possible to achieve not only an improvement in the existing advantages, but also to reduce the impact of the shortcomings of the combat vehicle. In this case, we will move towards achieving both goals, that is, tank AMX CDC equipment let's put the following:
1. – with its help, the reloading speed of the gun will increase, and the damage done per minute will accordingly increase.
2. – the accuracy of our tank is good, but the stabilization is rather weak, so this module is exactly what you need for more comfortable gameplay.
3. – initially it is better to give preference to this option, because you can easily achieve maximum visibility.

However, it should be noted that if you have pumped up perks for review, the third point loses its relevance; it is better to replace it with, receiving a 5% boost in several important characteristics at once.

Crew training

Correct prioritization in learning skills for crew members allows you to supplement the received bonuses from the installed equipment and gain an advantage over the enemy. However, this aspect will be quite ordinary, so AMX Chasseur de chars perks We study in this order:
Commander (radio operator) – , , , .
Gunner – , , , .
Driver mechanic - , , , .
Loader – , , , .

Equipment for AMX Chasseur de chars

When it comes to purchasing consumables, everything is quite simple, because if you want to farm as much silver as possible on this premium tank, it is better to give preference to a set of , , . But in order to carry on the battle and show good results, with a high degree of criticality of internal modules and crew members, on AMX CDC equipment It’s better to carry it in the form of , , . By the way, this device does not light up very often, so you can install it.

Tactics for playing on AMX Chasseur de chars

For AMX CDC WoT There are three main battle tactics. This is shooting from an ambush and highlighting the enemy at medium distance, both passive and active, as well as supporting allies from the 2nd line.
1. Stealth sniper tactics. It consists of using all kinds of shelters, bushes, and constant control of the minimap. In this case French tank AMX Chasseur de chars plays solely for the purpose of causing damage and maintaining its durability. If you are exposed in one place, then it is not advisable to appear there a second time. It is important to remember that you do not have armor, but you do have maneuverability, and if any threat appears, you need to immediately run away as quickly as possible.
2. AMX CDC World of Tanks can illuminate the enemy at medium distance. Here you need to know the positions from which you can safely highlight the enemy. You can also shine actively, but the main thing to remember is that movement is life! Never stop, even to shoot, because the dimensions of our tank are quite considerable, we are close in size to the E-50, and if you decide to cause damage, do it while moving.
3. Support of allies from the 2nd line. In this case AMX CDC tank needs to correctly assess the allies' movements on the map. Having noticed active actions on the flanks, you should immediately go to support and, hiding behind the armor of your allies, inflict damage. The excellent dynamics of the tank will also help with this, because by moving quickly you can skillfully maneuver between the allied strands, and, if necessary, get ahead and drive the enemy into the side or stern.

I would also like to add that if you don't know, AMX Chasseur de chars is worth buying or not, I can say that the car is strong and can not only farm well, but this Frenchman does not forgive mistakes, so it is better to take it to experienced players.

Today patch 0.9.6 was released and with it several very interesting cars appeared in the game. We will consider one of them today. Meet the first French Tier VIII premium medium tank AMX Chasseur de chars.

Well, many owners of the top French ST will be happy if, of course, they want to buy this car. The AMX Chasseur de chars itself is standardly located at level 8 and gives owners the following benefits:

  • Coefficient of 1.5 on the experience gained by the crew.
  • Coefficient 1.1 on experience gained per battle.
  • Increased ratio of credits received per battle.
  • Possibility to board someone else's crew without penalty. (Only from French ST)
  • Elite status of the car from the very beginning.

You can purchase this car in the premium store, and later in the in-game store. I will not discuss the cost of the car itself at all. Let’s just skip this point, but let’s touch on the cost of the “gentleman’s set”. Initially, you will need to install additional equipment on the car. equipment. For this purpose we will need an average of 1,500,000 credits. Later I will help you decide what exactly to install, but for now just keep this amount in your head, unless, of course, you have the necessary equipment lying around in your warehouse.

The second point is the crew. Because the car is enough high level and is often in the top, then its influence on the outcome of the battle is great. The crew significantly influences the characteristics of the car, so you can’t expose yourself so much by not paying attention to the crew. Initially we have 50% crew and this is very sad. Personally, I recommend immediately using a crew with 100% proficiency in the main specialty. There are several ways to achieve this:

  • If you do not have a French crew, then the most the best solution will immediately train him for gold up to 100% and upgrade him for future pumpable STs in France. It will cost 200 * 4 = 800 gold, and the promotion is generally 400. Well, if it’s a pity/there’s no way, then suffer with 75% of the crew.
  • If you have a crew from French STs, then simply transfer because the fine does not apply to premium cars. But here we don’t have enough loader, so we’ll have to train/retrain a new one.

Also, don’t forget about camouflage, it will give a small advantage to stealth, which means spending 3 * 80,000 = 240,000 per month makes sense. If the toad is still choking you, then at least apply the summer one.

Equipment

Initially, the car is elite, so its characteristics cannot be radically changed. Let's look at each module separately

The gun itself is an analogue of the FCM 50t, but with improved characteristics. In essence, it can be described as fairly accurate, very fast-firing, with fairly fast aiming, but with average penetration and damage - a typical weapon for an ST. Playing with such a weapon is more than comfortable, but in battles at level 10, and even level 9, there is a lack of armor penetration.

What can I say about the tower? Perhaps I will list dry and obvious things: Large dimensions and a field of view of 390 meters, sufficient for a comfortable game. I’m not even talking about reservations, because there are none, none at all. Consequently, you won’t be able to play from the tower as brazenly as the American STs, even though we have a good declination angle. You can play swing from the tower, but it is quite risky and will require a good skill.

“Ahhhhh! I'm flying!" This is how I would characterize the engine of the car. At one time, we all dreamed of stuffing an engine from an IS-7 (1200 hp) into an A-20, but dreams are material - exactly the same engine with a power of 1200 was stuffed into a car weighing about 35 tons. I would also note the extremely low percentage of engine fires caused by a hit.

Perhaps, here I will similarly list dry and obvious things: 40 degrees/sec of rotation is more than enough. The chassis supports absolutely any set of extras. equipment and has fairly good soil resistance parameters.

The radio station has a communication range of 750 m, which is quite enough on standard maps. There is nothing more to say here.

Advantages and disadvantages of the machine

pros

  • Incredible speed and dynamics for CT level 8
  • Great weapon
  • Fast recharge
  • High damage per minute
  • Good vertical aiming angles
  • Increased coefficients for experience, crew experience and credits

Minuses

  • Large hull and turret dimensions
  • Almost complete lack of reservations

Balance weight

The car gets into battles of levels 8 - 10. In battles of levels 8 - 9 we feel completely comfortable, but with 10 it’s already quite difficult. But we shouldn’t forget that we are ST, sometimes load a sub-caliber and, thanks to the dynamics, run away... behind enemy lines =)

Profitability

One of the main, if not the most basic, task of the machine is to earn credits. The car copes with this just fine. Even if you shoot gold, the car will still be in the black on loans. Of course, each shot needs to be placed in an apple, and not change the landscape on the map...

Tactics

Well, we are ST with crazy dynamics. It is the ST and our task is to ride with other STs along their paths. It’s more accurate to occupy key places and hold them until your STs approach. However, this is as you understand at this 8th - 9th level. In level 10 battles, we simply turn into support CTs with the potential to slip away to the right place due to the situation high speed. That's pretty much the core concept of playing on this machine. Yes, you can twist and get used to TTs, especially single-level ones because on CD you will shoot them, but here you need skill. The car is very interesting, creative I would say, but it requires hands and mind. I wouldn’t say it’s very difficult to play on it, but it’s not easy either. If you want to easily farm credits without special and cunning schemes on the map, then take the T34 better, and this machine, for the most part, farms credits in an interesting way. It's really interesting to play - it's not the dull gameplay of TT or PT... But, again, you need to understand and think. All this (understanding and skill) comes with time if you set a goal and analyze the result, and not go into battle for 30 thousand credits...

Optional equipment

It is important to improve the strengths of the car, so I personally recommend this set:

  • Rammer
  • Stabilizer
  • Fan

Equipment

Since the car has a 15% chance of fire, it makes sense to install something more valuable instead of a fire extinguisher. Personally, I don’t see the point in using gasoline since the car already has more than enough dynamics, but strong coffee will give an increase in performance. The rest is standard:

  • Repair kit
  • First aid kit

Crew Perks

Here I decided not to describe perks for each member of the crew, since in most cases the crew will either initially be from the batchat, or will migrate to Lorraine/batchat later. Therefore, I will highlight only the 2 most important skills that will be most relevant to the theme on this machine (and the baht too), and you can choose the rest according to your taste and color according to your capabilities/style of play:

  • Combat brotherhood
  • Repair

Video:

Among the characteristics of the gun, one should highlight its accuracy - 0.34 m/100 m, which is 0.02 m/100 m better than that of a regular gun, as well as its rate of fire - in the basic version, reloading lasts 7.3 seconds (damage per minute 1973 ), and in the version with a gun rammer, a fan and the “Combat Brotherhood” perk, the reload time is reduced to 6.03 seconds (damage per minute 2389). When using the Strong Coffee consumable, the reload time is reduced to 5.78 seconds, and the damage per minute reaches 2493. This is simply an excellent result.

The aiming time somewhat spoils the picture - as much as 2.2 seconds, but this is quite in the spirit of French tanks, and this is far from the worst result. Of course, such time somewhat spoils the impression of the game, but when using a vertical stabilizer, this drawback becomes almost imperceptible.

The tank was very lucky with penetration - the basic AP shell has an average penetration of 212 mm, and the sub-caliber shell has a penetration of 259 mm, which is usually more than enough even if it falls to the bottom of the list. Such penetration in most cases allows you to penetrate enemy tanks simply by shooting at their silhouette. And in extreme cases, the gun has accuracy, which is enough to confidently target weak areas. So this tank cannot be called gold-dependent - it feels good on standard BBs, allowing you not only to enjoy the game, but also to farm well (more on the economy below).

Concerning one-time damage, then everything here is standard for Tier VIII medium tanks - it is 240 points. So in this regard the tank does not stand out among its peers.

In addition to all this, the vertical aiming angles are also pleasantly pleasing - the gun goes down by 10 degrees and rises up by all 20. This gives the necessary comfort, which Soviet and Chinese vehicles lack so much.

By the way, there is an interesting point that is pleasantly pleasing: the basic projectile has high speed flight, which reaches 1000 m/s - this is at least 90 - 100 m/s higher than that of most “classmates”! So it’s quite easy to take a lead when playing on a tank.

Armor protection: briefly about what is not there

Yes, there’s nothing to say about the tank’s armor. More precisely, there is something to say - it simply does not exist. There are only two points worth noting:

  • Hull armor in the front projection and gun mantlet – 30 mm;
  • Armor on the sides and rear of the hull and turret is 20 mm.

This is the very moment when, speaking of “cardboard armor,” we are not exaggerating at all, but quite the contrary. A tank can penetrate anyone and any place, and ricochets and non-penetration are a rare event. So the line “Damage blocked by armor” in post-battle statistics will always be pristine.

Therefore, it is impossible to play on AMX CDC using armor - you can only play using guns and speed. Well, the tank has speed.

Dynamics and agility

The second advantage of the tank after the gun is its dynamics and maneuverability. The lack of armor makes the tank very light (only 34 tons), which with an engine power of 1200 hp. provides a power supply of 35.29 hp/t! Simply a fantastic result, which, however, is overshadowed by the presence of hidden parameters - the AMX CDC has increased ground resistance, so it does not accelerate as quickly as we would like.

But even taking into account soil resistance, the tank can accelerate to a speed of 57 km/h and maneuver perfectly. This allows you to quickly occupy key positions on the map, change these positions even faster, and appear where the enemy does not expect it. Spinning a heavier and slower tank is not a problem. The main thing is not to start this on soft soils, otherwise the tank will get stuck and die.

However, there is one nuance here: the reverse speed is only 20 km/h, which is in the best traditions of slow tank destroyers. And whoever plays on such PTs knows that when you roll back after a shot or light, you can lose a lot of strength points. So it is not recommended to move the tank in reverse - you just need to fly forward, causing damage.

Crew and upgrade capabilities

It was not for nothing that we raised the issue of the crew separately, since it is very relevant and difficult for them. One of the advantages of premium tanks is the ability to quickly upgrade the crew, but this is difficult to do on our patient. Although there is nothing surprising here, and the reason lies in the peculiarities of the French branch of ST. Yes, exactly, there is no branch here, but in fact there are only three medium tanks, the crews of which are not fully compatible with.

There are four crew members - the commander (who is also the radio operator), the gunner, the driver and the loader. From D2 (III level) only two crew members can transfer normally, from Lorraine 40 t and Bat.-Chatillon 25t - only three (because there are only three of them!). So in the current situation, the tank should have its own loader, because there is simply nowhere to get one.

However, in WG, as history shows, they don’t do anything for nothing, and if they introduce a premium tank that is inconvenient for leveling up the crew, then that means something. And this is true - already in patch 9.7 (which is coming very soon) a whole branch (or rather, two half-branches) of French medium tanks is introduced, and their crews are better compatible with. So in the near future the tank will acquire a new practical meaning, which it now lacks.

Advantages of the tank

In principle, we have already outlined the advantages above, so here we will only briefly outline them:

  • Excellent dynamics and maneuverability, the tank perfectly climbs uphill, practically without losing speed, which is very helpful in a successful game;
  • Speed ​​is sometimes enough to spin clumsy medium tanks (Pershing, SuperPershing and the like);
  • It is convenient to perform “swings” on the tank;
  • Comfortable and accurate weapon;
  • Large ammunition load (90 shells);
  • Pleasant UVN;
  • It practically does not burn (so you can carry rations rather than a fire extinguisher);
  • Not a bad economy.

Overall, this is a complete advantage. Although it cannot be said that this makes the game much easier - no one canceled the brain, tactical thinking and accuracy.

Disadvantages of the tank

The disadvantages of the tank include:

  • Nominal armor;
  • Low reverse speed;
  • Strong dependence of maneuverability on the type of soil (on soft soils there is not enough maneuverability);
  • Quite frequent criticism of BC.

By the way, about the tank’s critability. There are practically no problems with this, and the removal of the BC here is not as annoying as, for example, on the IS-3. There was no increased likelihood of crits from other modules or crew members, which can be considered a clear advantage.

How's the economy doing?

In our game, there is a rule among premium tanks (unspoken, but it definitely exists): the worse the tank in the game, the better its economy, and vice versa. in general, it justifies this rule - with a comfortable game it has a good economy, which, however, is inferior to the economy of the same FCM 50t, T-34-3 and even the new STA-2. For example, in order to get the same amount of credits, you need to do at least 500 more damage than with the tanks listed above.

It also helps that the tank rarely has to use sub-caliber shells, and it also does well without gold consumables. So you can farm pleasantly and comfortably.

The tactics of the game are simple - you need to act with speed and weapons, forgetting about armor. It is best to act together with the support of one or two allies, although this can be very difficult - the speed of the tank simply forces you to move forward, rush in, cause damage and run away. But usually thoughtless bursts lead to sudden departure to the Hangar.

On many maps, especially in battles without artillery, it’s good to implement the tank’s air defense, play off the terrain and deal damage with impunity due to accuracy. However, due to the weak armor, it will not be possible to play from the tower in the usual sense of the word - you still have to hide behind the terrain and play “swing”.

As for module assemblies, there are several options. An assembly that is quite standard for most STs can be considered optimal:

  • Gun rammer;
  • Vertical stabilizer;
  • Fan.

This allows you to increase the rate of fire and DPM, which in most cases plays a decisive role. However, this option is not particularly suitable for playing at long distances, since this is prevented by the long aiming of the gun. Therefore, you can use not a rammer (especially if you have the “Combat Brotherhood” perk), but aiming drives - this will have a positive effect on accuracy.